Rule 1. THE GAME,
PLAYERS, AND EQUIPMENT
Section 1:
Five players consitute
a team, but a team may legally play with four players. When at any time
during a contest either from injury or disqualification, a gem's strength
goes below this level, the game is declared over and the contest awarded
to the opposing team.
Section 2:
Teams not ready to
play and signed in on card at game time shall lose by default. If a team
has less than four players present at the time of the scheduled game,
they shall forfeit that game. The referee shall declare the contest forfeited
to the team on hand to play.
Section 3:
A player shall not
wear anything which, in the opinion of the game officials,
may be dangerous to another player.
Section 4:
The use of any metal
or other hard protective equipment is prohibited.
Section 5:
The official's supervisor
shall have the power to make decisions on any point not specifically covered
in these rules. The game's director will be advised of all such decisions
at the earliest opportunity.
Section 6:
The senior official
shall have the authority of a supervisor when none is present. Also, on
any court, the official who is senior shall have the authority to set
aside any decisions made by the other official.
Section 7:
The officials shall
have the power to penalize teams for rule violations, before, during and
after the game, both on and off the court, as long as the teams are in
the gymnasium. This includes specifically (a) pre-game dunking, (b) post-game unsportsmanlike conduct.
Section 8:
Correcting Errors:
-
Officials may correct
an error if a rule is inadvertently set aside and results in:
-
A team not
shooting a merited penalty shot.
-
A team shooting
an unmerited penalty shot.
-
Permitting
the wrong player shooting free throw
All errors must be corrected within the half or they are final as is.
Section 9:
The Captain:
- Each team shall
designate one captain for a game. (In the event of injury or disqualification,
a new captain shall be immediately designated.)
- Only the captain
may talk to an official about a call, and only during a time-out or
between playing periods.
- Rule interpretations,
but not judgement calls, may be so discussed.
- A violation of
this is a technical foul.
- The "bench" of
each team must conduct themselves in such manner which refelcts favorably
upon the dignity of the game and the officials. Violations receive "bench"
technicals, and a written report of the team's conduct will be sent
to the IM Director.
Rule 2: Definitions
Section 1:
The inside edges of
the boundary lines (i.e. sidelines and endlines) define the in-bounds
and out-of-bounds areas.
Rule 3: PERIODS,
TIMING, SUBSTITUTIONS
Section 1:
The game shall consist
of two periods of 20 minutes duration.
Section 2:
There will be five
minutes rest between halves.
Section 3:
The clock will continue
to run throughout each period with the following exceptions only:
- Last 2 minutes
of each half for violations, fouls, time outs, etc.
- Any situations
causing an extended delay in putting ball into play.
- All time outs.
Section 4:
After time has been
out, the game watch will be started when official signals time-in under
the following conditions:
- If a play is resumed
by a jump, the watch shall be started when the toss ball is legally
tapped.
- If a free throw
is not successful and ball is to remain alive, the watch shall be started
when it is apparent the try will not be successful.
- If play is resumed
by a throw-in, the watch shall be started when the ball Touches or is
touched by a player in the court.
Section 5:
Two 90 second time-outs
will be allowed for each team (one each half). Each team must take their
time-outs allowed in each respective half of the game. Additional time-outs
may be taken by the referee in case of injury, otherwise play will continue
and a technical foul awarded if teams ask for a time-out in excess of
their limit.
Rule 4: LIVE BALL
- DEAD BALL
Section 1:
The game shall be
started by a jump ball in the center circle. After any subsequent dead
ball, play shall be resumed by alternating possessions or by a throw-in
or by placing it at the disposal of a free thrower. The ball becomes alive
when:
- On a jump ball,
the ball leaves the official's hand; or
- On a throw-in,
the ball touches or is touched by a player who is in bounds; or
- On a free throw,
the ball is placed at the disposal of the free thrower.
Section 2:
The ball becomes dead
or remains dead when:
- Any goal is made
- It is apparent
the free throw will not be successful: on a free throw for a technical
foul or a false double foul, or a free throw which is to be followed
by another throw;
- Held ball occurs
or ball lodges on basket support;
- Official's whistle
is blown;
- Time expires for
a half or extra period;
- A foul occurs;
or
- Any floor violation
occurs, or there is basket interference, or thee is a free throw violation
by the thrower's team.
EXCEPTION:
The ball does not become
dead until the try or tap ends when:
- 4,5, or 6 occurs
while a try for a field goal or a tapped ball by a player towards his
basket is in flight;
- 4 or 6 occurs while
a try for a free throw in flight;
- a foul is committed
by an opponent of a player who has started a try for goal (is in the
act of shooting) before the foul occurred, provided time did not expire
before the ball was in flight.
Rule 5: OUT-OF-BOUNDS,
THROW-IN
Section 1:
A player is out-of-bounds
when he touches the floor or any object, other than another player or
official, on our oudside a boundary line.
Section 2:
The throw-in must
touch a player on the court within five seconds after the ball is placed
at the thrower's disposal.
Section 3:
If the sport for the
throw-in is designated by the official, the thrower-in may not leave the
spot by taking more than one-step laterally. He may jump vertically and
he may move back from the boundary line.
Section 4:
The ball is awarded
to opponent of out-of-bounds after:
- A technical foul
free throw and all other successful free-throws and field goals;
- Each player control
foul
- After each common
foul until the bonus free throw rule is in effect.
RULE 6: BONUS SITUATION
Section 1:
The bonus free throw
situation shall be effective commencing with a team's fifth personal foul.
RULE 7: SCORING
Sections 1 and
2:
Two points shall be
awarded for each legal basket.
Three points shall
be awarded for each legal basket made from behind the three point line.
The shooter must begin clearly from behind the line with both feet when
the ball is released, the shooter can land on or over the line. This
is a difficult call for an official - his decision is final!
One point shall be
awarded for each legal free throw.
Section 3:
If the score is tied
at the end of the second half, play shall continue without change of baskets.
- Five minute running
clock overtime will be played with no time-out.
- Still tied at
the end of five minutes overtime - a sudden death playoff will be in
effect. The first team to score two points (any combination) wins the
game, i.e.,team A scores one free throw, team B scores one free-throw,
now team A scores its second free throw. The game ends then. Or if team
A or B scores a basket from the field, the game is over. Remember it
is not to win by two points, but rather whoever scores two points first.
- If playoff games,
overtimes will be repeated each of five minutes duration until there
is a victor.
- Each overtime
period will start with a jump ball.
Section 4:
The score of a forfeited
game is 2-0.
Section 5:
All basketball teams
must provide a scorer/timekeeper for every game. This may be a player
on your team. The two scorer/timekeepers will be jointly responsible for
the time and score. No protest of time or score will be accepted because
the responsibility is equal for each team.
RULE 8: FREE THROW
Section 1:
The free throw shall
be attempted by the offended player.
Section 2:
A free throw awarded
because of a technical foul may be attempted by any player of the offended
team who is legally in the game.
Section 3:
The try must be made
within 10 seconds after the ball has been placed at the disposal of the
thrower.
Section 4:
In the event said
player is injured on the foul, any other player who was on the court at
the moment of the foul may shoot.
RULE 9: VIOLATIONS
AND PENALTIES
Section 1:
A player shall not:
- Violate the free
throw provisions
- Cause the ball
to go out-of-bounds
- Violate the provisions
governing the throw-in.
- Double-dribble.
- Remain in the lane
for more than three-seconds (and, his team shall not be) in continuous
control of the ball in the back court for more than 10 seconds.
- Violate provisions
governing over-and-back
- Be guilty of basket
interference or goal tending
- Travel
- Intentionally kick
or strike the ball
- Cause the ball
to enter and pass through the basket from below.
Section 2:
Violations shall be
penalized in accordance with standardized basketball rules.
RULE 10: FOULS
AND PENALTIES
Section 1:
A technical foul shall
be charged to the offending player (team) for the following:
- Delaying the game.
- Leaving the immediate
court area during the game
- Having more than
5 squad members participating simultaniously.
- Being granted
excessive time-outs.
- Any unsportsmanlike
or ungentlemenlike acts.
- Illegal substition.
- Failure to remian
SEATED in the designated bench are when not legally in the game.
Section 2:
Technical fouls shall
be penalized in accordance with starndardized basketball rules.
Section 3:
A player shall not:
Hold, push, charge, trip; nor impede the process of an opponent by entended
arem, shoulder, hip, or knee or by bending the body into other than a
normal position; nor use any rough tactics. He shall not contact an opponent
with his hand unless such contact is only with the opponent's hand while
it is on ball and is incidental to an attempt to play the ball. Contac
caused by a defensive player approaching the ball holder from behind is
a form of pushing, and that caused by the momentum of a player who has
thrown for goal is a form of charging.
Section 4:
A dribbler shall not
charge into nor contact an opponent in his path nor attempt to dribble
between two opponents or between an opponent and and a boundary, unless
the space is such as to provide a reasonable chance for him to go through
without contact. If a dribbler, without contact, passes an opponent sufficiently
to have head and shoulders in advance of him, the greater responsibility
for subsequent contact is on the opponent. If a dribbler in his progress
has established a straight line paty, he may not be crowded out of that
path, if an opponent is able legally to establish a defensive position
in that path, the dribbler must avoid contact by changing direction or
ending his dribble.
Section 5:
A player who screens
shall not:
-
When he is behind
a stationary opponent, take a position closer than a normal step from
him.
-
When he assumes
a position at the side or in front of a stationary opponent, make contact
with him.
-
Take a position
so close to a moving opponent that this opponent cannot avoid contact
by stopping or changing direction.
-
After assuming
his legal screening position move to maintain it, unless he moves in
the same direction and path of his opponent.
In 3, the speed of
the player to be screened will determine where the screener may take is
stationary position. This position will vary and may be one to two normal
steps or strides from his opponent.
If the screener violates
any of these provisions and contact results, he has committed a personal
foul.
Section 6:
The personal fouls
indicated in Sections 3, 4 and 5 shall be penalized in accordance with
standardized basketball rules.
Section 7:
Players may only be
substituted into the game when the official has blown the ball dead. They
must wait for the official to wave them into the game.
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