Basketball Rules

Entry Opens:
Monday, November 20, 2006
9:00 am

Entry Closes:
Wednesday, November 29, 2006
5:00 pm
(last chance registration Jan. 3-5, 2007)

Manager Meeting:
Mandatory: Monday, Jan. 8, 2007
7:00 pm
@ Ratner Center, Room 147

Official's Meeting:
Mandatory: Monday, Jan. 8, 2007
6:00 pm
@ Ratner Center, Room 147

Every team is required to supply two officials
(paid employees)

Play Begins:
Wednesday, Jan. 10, 2007
@ Henry Crown Field House

Entry Fee:
Refundable Deposit* of $30 per team payable at the Intramural Sports Office located in Ratner Center, Rm 139.

Basketball

Sport Home
Sport Survey
Info Sheet
Entry Form
Rules
Add Player - Roster
Free Agent List
Regular Season Schedule
Tournament Brackets
IM Maroon - Point Standings
Score Reporting
Employment
Map IM Fields
Past Champs


Rule 1. THE GAME, PLAYERS, AND EQUIPMENT

Section 1:

Five players consitute a team, but a team may legally play with four players. When at any time during a contest either from injury or disqualification, a gem's strength goes below this level, the game is declared over and the contest awarded to the opposing team.

Section 2:

Teams not ready to play and signed in on card at game time shall lose by default. If a team has less than four players present at the time of the scheduled game, they shall forfeit that game. The referee shall declare the contest forfeited to the team on hand to play.

Section 3:

A player shall not wear anything which, in the opinion of the game officials, may be dangerous to another player.

Section 4:

The use of any metal or other hard protective equipment is prohibited.

Section 5:

The official's supervisor shall have the power to make decisions on any point not specifically covered in these rules. The game's director will be advised of all such decisions at the earliest opportunity.

Section 6:

The senior official shall have the authority of a supervisor when none is present. Also, on any court, the official who is senior shall have the authority to set aside any decisions made by the other official.

Section 7:

The officials shall have the power to penalize teams for rule violations, before, during and after the game, both on and off the court, as long as the teams are in the gymnasium. This includes specifically (a) pre-game dunking, (b) post-game unsportsmanlike conduct.

Section 8:

Correcting Errors:

  1. Officials may correct an error if a rule is inadvertently set aside and results in:

    1. A team not shooting a merited penalty shot.

    2. A team shooting an unmerited penalty shot.

    3. Permitting the wrong player shooting free throw


All errors must be corrected within the half or they are final as is.

Section 9:

The Captain:

  1. Each team shall designate one captain for a game. (In the event of injury or disqualification, a new captain shall be immediately designated.)
  2. Only the captain may talk to an official about a call, and only during a time-out or between playing periods.
  3. Rule interpretations, but not judgement calls, may be so discussed.
  4. A violation of this is a technical foul.
  5. The "bench" of each team must conduct themselves in such manner which refelcts favorably upon the dignity of the game and the officials. Violations receive "bench" technicals, and a written report of the team's conduct will be sent to the IM Director.

Rule 2: Definitions

Section 1:

The inside edges of the boundary lines (i.e. sidelines and endlines) define the in-bounds and out-of-bounds areas.

Rule 3: PERIODS, TIMING, SUBSTITUTIONS

Section 1:

The game shall consist of two periods of 20 minutes duration.

Section 2:

There will be five minutes rest between halves.

Section 3:

The clock will continue to run throughout each period with the following exceptions only:

  1. Last 2 minutes of each half for violations, fouls, time outs, etc.
  2. Any situations causing an extended delay in putting ball into play.
  3. All time outs.

Section 4:

After time has been out, the game watch will be started when official signals time-in under the following conditions:

  1. If a play is resumed by a jump, the watch shall be started when the toss ball is legally tapped.
  2. If a free throw is not successful and ball is to remain alive, the watch shall be started when it is apparent the try will not be successful.
  3. If play is resumed by a throw-in, the watch shall be started when the ball Touches or is touched by a player in the court.

Section 5:

Two 90 second time-outs will be allowed for each team (one each half). Each team must take their time-outs allowed in each respective half of the game. Additional time-outs may be taken by the referee in case of injury, otherwise play will continue and a technical foul awarded if teams ask for a time-out in excess of their limit.

Rule 4: LIVE BALL - DEAD BALL

Section 1:

The game shall be started by a jump ball in the center circle. After any subsequent dead ball, play shall be resumed by alternating possessions or by a throw-in or by placing it at the disposal of a free thrower. The ball becomes alive when:

  1. On a jump ball, the ball leaves the official's hand; or
  2. On a throw-in, the ball touches or is touched by a player who is in bounds; or
  3. On a free throw, the ball is placed at the disposal of the free thrower.

Section 2:

The ball becomes dead or remains dead when:

  1. Any goal is made
  2. It is apparent the free throw will not be successful: on a free throw for a technical foul or a false double foul, or a free throw which is to be followed by another throw;
  3. Held ball occurs or ball lodges on basket support;
  4. Official's whistle is blown;
  5. Time expires for a half or extra period;
  6. A foul occurs; or
  7. Any floor violation occurs, or there is basket interference, or thee is a free throw violation by the thrower's team.

EXCEPTION:

The ball does not become dead until the try or tap ends when:
  1. 4,5, or 6 occurs while a try for a field goal or a tapped ball by a player towards his basket is in flight;
  2. 4 or 6 occurs while a try for a free throw in flight;
  3. a foul is committed by an opponent of a player who has started a try for goal (is in the act of shooting) before the foul occurred, provided time did not expire before the ball was in flight.

Rule 5: OUT-OF-BOUNDS, THROW-IN

Section 1:

A player is out-of-bounds when he touches the floor or any object, other than another player or official, on our oudside a boundary line.

Section 2:

The throw-in must touch a player on the court within five seconds after the ball is placed at the thrower's disposal.

Section 3:

If the sport for the throw-in is designated by the official, the thrower-in may not leave the spot by taking more than one-step laterally. He may jump vertically and he may move back from the boundary line.

Section 4:

The ball is awarded to opponent of out-of-bounds after:

  1. A technical foul free throw and all other successful free-throws and field goals;
  2. Each player control foul
  3. After each common foul until the bonus free throw rule is in effect.

RULE 6: BONUS SITUATION

Section 1:

The bonus free throw situation shall be effective commencing with a team's fifth personal foul.

RULE 7: SCORING

Sections 1 and 2:

Two points shall be awarded for each legal basket.

Three points shall be awarded for each legal basket made from behind the three point line. The shooter must begin clearly from behind the line with both feet when the ball is released, the shooter can land on or over the line. This is a difficult call for an official - his decision is final!

One point shall be awarded for each legal free throw.

Section 3:

If the score is tied at the end of the second half, play shall continue without change of baskets.

  1. Five minute running clock overtime will be played with no time-out.
  2. Still tied at the end of five minutes overtime - a sudden death playoff will be in effect. The first team to score two points (any combination) wins the game, i.e.,team A scores one free throw, team B scores one free-throw, now team A scores its second free throw. The game ends then. Or if team A or B scores a basket from the field, the game is over. Remember it is not to win by two points, but rather whoever scores two points first.
  3. If playoff games, overtimes will be repeated each of five minutes duration until there is a victor.
  4. Each overtime period will start with a jump ball.

Section 4:

The score of a forfeited game is 2-0.

Section 5:

All basketball teams must provide a scorer/timekeeper for every game. This may be a player on your team. The two scorer/timekeepers will be jointly responsible for the time and score. No protest of time or score will be accepted because the responsibility is equal for each team.

RULE 8: FREE THROW

Section 1:

The free throw shall be attempted by the offended player.

Section 2:

A free throw awarded because of a technical foul may be attempted by any player of the offended team who is legally in the game.

Section 3:

The try must be made within 10 seconds after the ball has been placed at the disposal of the thrower.

Section 4:

In the event said player is injured on the foul, any other player who was on the court at the moment of the foul may shoot.

RULE 9: VIOLATIONS AND PENALTIES

Section 1:

A player shall not:

  1. Violate the free throw provisions
  2. Cause the ball to go out-of-bounds
  3. Violate the provisions governing the throw-in.
  4. Double-dribble.
  5. Remain in the lane for more than three-seconds (and, his team shall not be) in continuous control of the ball in the back court for more than 10 seconds.
  6. Violate provisions governing over-and-back
  7. Be guilty of basket interference or goal tending
  8. Travel
  9. Intentionally kick or strike the ball
  10. Cause the ball to enter and pass through the basket from below.

Section 2:

Violations shall be penalized in accordance with standardized basketball rules.

RULE 10: FOULS AND PENALTIES

Section 1:

A technical foul shall be charged to the offending player (team) for the following:

  1. Delaying the game.
  2. Leaving the immediate court area during the game
  3. Having more than 5 squad members participating simultaniously.
  4. Being granted excessive time-outs.
  5. Any unsportsmanlike or ungentlemenlike acts.
  6. Illegal substition.
  7. Failure to remian SEATED in the designated bench are when not legally in the game.

Section 2:

Technical fouls shall be penalized in accordance with starndardized basketball rules.

Section 3:

A player shall not:
Hold, push, charge, trip; nor impede the process of an opponent by entended arem, shoulder, hip, or knee or by bending the body into other than a normal position; nor use any rough tactics. He shall not contact an opponent with his hand unless such contact is only with the opponent's hand while it is on ball and is incidental to an attempt to play the ball. Contac caused by a defensive player approaching the ball holder from behind is a form of pushing, and that caused by the momentum of a player who has thrown for goal is a form of charging.

Section 4:

A dribbler shall not charge into nor contact an opponent in his path nor attempt to dribble between two opponents or between an opponent and and a boundary, unless the space is such as to provide a reasonable chance for him to go through without contact. If a dribbler, without contact, passes an opponent sufficiently to have head and shoulders in advance of him, the greater responsibility for subsequent contact is on the opponent. If a dribbler in his progress has established a straight line paty, he may not be crowded out of that path, if an opponent is able legally to establish a defensive position in that path, the dribbler must avoid contact by changing direction or ending his dribble.

Section 5:

A player who screens shall not:

  1. When he is behind a stationary opponent, take a position closer than a normal step from him.

  2. When he assumes a position at the side or in front of a stationary opponent, make contact with him.

  3. Take a position so close to a moving opponent that this opponent cannot avoid contact by stopping or changing direction.

  4. After assuming his legal screening position move to maintain it, unless he moves in the same direction and path of his opponent.

In 3, the speed of the player to be screened will determine where the screener may take is stationary position. This position will vary and may be one to two normal steps or strides from his opponent.

If the screener violates any of these provisions and contact results, he has committed a personal foul.

Section 6:

The personal fouls indicated in Sections 3, 4 and 5 shall be penalized in accordance with standardized basketball rules.

Section 7:

Players may only be substituted into the game when the official has blown the ball dead. They must wait for the official to wave them into the game.