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SPADES RULES
Spades is a card game,
and is played with a deck of 52 cards. The cards rank Big Joker (high)
and Little Joker (low), A, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2. SPADES
ARE TRUMP. The 2 of diamonds and the 2 of clubs must be removed from the
deck.
The game is played
with 4 players in two partnership.
1. Dealing
The game consist of thirteen tricks. Starting with the dealer, and moving
clockwise, each player in turn bids the number of tricks s/he expects
to win. The bid, added to his/her partner's, constitutes the contract
bid by that partnership. It is not necessary for the total contract bid
by the two sides to equal 13 tricks; the total can be more or less. Four
(4) is the minimum bid by a partnership.
2. The Play
The player to the left of the dealer leads first and may play any suit.
A player must follow suit, if able. A trick is won by the highest trump
played or by the highest card in the suit led. Teams may not play ten
(10) tricks for two hundred (200) points.
There is no nil or
blind bidding.
There is no card passing.
3. Scoring
The object of the game is to take at least as many tricks as bid by the
side. Each trick bid counts 10 points for a side if the contract is made,
against if the contract is set. (A side may have a negative score.) Overtricks
count one point each. The game consist of 500 points. If the two sides
both go over 500 points in the same hand, the one with the larger score
is the winner.
HEARTS
RULES
Number of Players:
Three to seven; best for four. Each plays for himself. Two players may
play DOMINO HEARTS.
The Pack: 52 CARDS
Rank of Cards: A (high), K, Q, J, 10, 8, 9, 8, 7, 6, 5, 4, 3, 2.
The Draw: Draw or cut; low deals first and thereafter the deal
passes to the left.
The Shuffle and Cut: Any player may shuffle, dealer last. The deal
passes to the left.
The Deal: The cards are dealt one at a time as far as they will
go equally; any remaining cards are placed on the table, face down, and
are taken in by the player who wins the first trick; no one may look at
them during the play.
The Pass: After looking at his hand, each player selects any three
cards and passes them face down to his right-hand neighbor. The player
must pass three cards before looking at the three cards he receives from
his left.
The Play: Eldest hand makes opening lead. Each hand must follow
suit to a lead if able; if unable, a hand may discard any card. But the
player dealt the QUEEN OF SPADES must discard it at his first opportunity.
A trick is won by the highest card of the suit led. The winner of a trick
leads to the next. (There is no trump suit. Hearts are sometimes called
"TRUMPS" BUT DO NOT ACTUALLY HAVE THE PRIVILEGE OF A TRUMP SUIT.)
Hearts may not be led until the third trick.
Object of Play: To avoid winning in tricks any heart or the QUEEN
OF SPADES.
Scoring: A separate account is kept for each player. At the end of each
hand, the points taken in tricks by each player are totaled and entered
in his column. The counting cards are:
EACH HEARTS COUNTS-------1
THE QUEEN OF SPADES COUNTS---13
When a table breaks up, all columns are totaled and each players settles
with every other on the difference of their totals. One way to determine
the points is to determine the average of all scores and the difference
by which each each player exceeds or falls below average: EXAMPLE:
| PLAYER |
FINAL TOTAL |
DIFFERENCE
FROM AVERAGE |
| W |
42 |
+3 |
| X |
71 |
+32 |
| Y |
19 |
-20 |
| Z |
24 |
-15 |
156 / 4 = 39 AVERAGE
Since the object of play is to take the least points, Y and Z collect 20
and 15 points respectively, W losing 3 and X 32.
If desired, the individual scores may be kept as running totals, so that
a player may see at a glance how he stands relative to others. The aggregate
of all scores at any time must be a multiple of 26.
Irregularties:
MISDEAL- If a dealer exposes a card in dealing, or gives one player
too many cards, another player to few, the next player in turn deals.
PLAY OUT OF TURN- A lead or play out of turn must be retracted if
demand is made before all have played to the trick; after all have played,
a play out of turn stands as regular with out penalty.
QUITTED TRICKS- Each trick gathered must be placed face down in front
of the winner and tricks must be kept separate. If a player so mixes his
cards that a claim of revoke cannot be proved, he is charged with all 26
points for the deal, regardless of whether the alleged revoke was made by
him or another player.
REVOKE- Failure to follow suit when able, or to discard the QUEEN
OF SPADES at first opportunity, constitutes a revoke. A revoke may be
corrected before the trick is turned and quitted; if not discovered until
later, the revoke is established, play is immediately abandoned, and the
revoking hand is charged with all 26 points. But the revoke penalty may
not be enforced after the next ensuing cut after the deal in which the revoke
occurred.
INCORRECT HAND- A player discovered to have too few cards must take
the last trick (if more than one card short he must take in every trick
to which he cannot play).
***THE
INTRAMURAL SPORTS PROGRAM DOES NOT FOLLOW THESE VARIATIONS OF THE GAME:***
OMNIBUS HEARTS, CANCELLATION HEARTS, HEARTS W/O BLACK LADY, DOMINO
HEARTS
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