Men's Sports








Women's Sports








Athletics Information























 
HOME

OFFICE OF INTRAMURAL, RECREATION, AND SPORT CLUBS

Spades and Hearts

Sport Home
Sport Survey
Entry Form
Rules
Add Player - Roster
Free Agent List
Regular Season Schedule
Tournament Brackets
IM Championship - Point Standings
Score Reporting
Employment
Map IM Fields
Past Champs

SPADES RULES

Spades is a card game, and is played with a deck of 52 cards. The cards rank Big Joker (high) and Little Joker (low), A, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2. SPADES ARE TRUMP. The 2 of diamonds and the 2 of clubs must be removed from the deck.

The game is played with 4 players in two partnership.

1. Dealing
The game consist of thirteen tricks. Starting with the dealer, and moving clockwise, each player in turn bids the number of tricks s/he expects to win. The bid, added to his/her partner's, constitutes the contract bid by that partnership. It is not necessary for the total contract bid by the two sides to equal 13 tricks; the total can be more or less. Four (4) is the minimum bid by a partnership.

2. The Play
The player to the left of the dealer leads first and may play any suit. A player must follow suit, if able. A trick is won by the highest trump played or by the highest card in the suit led. Teams may not play ten (10) tricks for two hundred (200) points.

There is no nil or blind bidding.

There is no card passing.

3. Scoring
The object of the game is to take at least as many tricks as bid by the side. Each trick bid counts 10 points for a side if the contract is made, against if the contract is set. (A side may have a negative score.) Overtricks count one point each. The game consist of 500 points. If the two sides both go over 500 points in the same hand, the one with the larger score is the winner.

HEARTS RULES

Number of Players:
Three to seven; best for four. Each plays for himself. Two players may play DOMINO HEARTS.
The Pack: 52 CARDS
Rank of Cards: A (high), K, Q, J, 10, 8, 9, 8, 7, 6, 5, 4, 3, 2.
The Draw: Draw or cut; low deals first and thereafter the deal passes to the left.
The Shuffle and Cut: Any player may shuffle, dealer last. The deal passes to the left.
The Deal: The cards are dealt one at a time as far as they will go equally; any remaining cards are placed on the table, face down, and are taken in by the player who wins the first trick; no one may look at them during the play.
The Pass: After looking at his hand, each player selects any three cards and passes them face down to his right-hand neighbor. The player must pass three cards before looking at the three cards he receives from his left.
The Play: Eldest hand makes opening lead. Each hand must follow suit to a lead if able; if unable, a hand may discard any card. But the player dealt the QUEEN OF SPADES must discard it at his first opportunity. A trick is won by the highest card of the suit led. The winner of a trick leads to the next. (There is no trump suit. Hearts are sometimes called "TRUMPS" BUT DO NOT ACTUALLY HAVE THE PRIVILEGE OF A TRUMP SUIT.) Hearts may not be led until the third trick.
Object of Play: To avoid winning in tricks any heart or the QUEEN OF SPADES.
Scoring: A separate account is kept for each player. At the end of each hand, the points taken in tricks by each player are totaled and entered in his column. The counting cards are:
EACH HEARTS COUNTS-------1
THE QUEEN OF SPADES COUNTS---13
When a table breaks up, all columns are totaled and each players settles with every other on the difference of their totals. One way to determine the points is to determine the average of all scores and the difference by which each each player exceeds or falls below average: EXAMPLE:


PLAYER FINAL TOTAL DIFFERENCE FROM AVERAGE
W 42 +3
X 71 +32
Y 19 -20
Z 24 -15

156 / 4 = 39 AVERAGE
Since the object of play is to take the least points, Y and Z collect 20 and 15 points respectively, W losing 3 and X 32.
If desired, the individual scores may be kept as running totals, so that a player may see at a glance how he stands relative to others. The aggregate of all scores at any time must be a multiple of 26.
Irregularties:
MISDEAL- If a dealer exposes a card in dealing, or gives one player too many cards, another player to few, the next player in turn deals.
PLAY OUT OF TURN- A lead or play out of turn must be retracted if demand is made before all have played to the trick; after all have played, a play out of turn stands as regular with out penalty.
QUITTED TRICKS- Each trick gathered must be placed face down in front of the winner and tricks must be kept separate. If a player so mixes his cards that a claim of revoke cannot be proved, he is charged with all 26 points for the deal, regardless of whether the alleged revoke was made by him or another player.
REVOKE- Failure to follow suit when able, or to discard the QUEEN OF SPADES at first opportunity, constitutes a revoke. A revoke may be corrected before the trick is turned and quitted; if not discovered until later, the revoke is established, play is immediately abandoned, and the revoking hand is charged with all 26 points. But the revoke penalty may not be enforced after the next ensuing cut after the deal in which the revoke occurred.
INCORRECT HAND- A player discovered to have too few cards must take the last trick (if more than one card short he must take in every trick to which he cannot play).

***THE INTRAMURAL SPORTS PROGRAM DOES NOT FOLLOW THESE VARIATIONS OF THE GAME:***
OMNIBUS HEARTS, CANCELLATION HEARTS, HEARTS W/O BLACK LADY, DOMINO HEARTS


Questions or comments?
Contact the University of Chicago sports information office.